- A legendary crown so small it fits into one's pocket, guarded by incredible monsters. 

The beat'em up experience for your Gameboy classic, circa 1992*, not colourised.

Controls: Arrow keys = directional pad, X Z  or A D = (A) (B), enter = [start],M= [select]

To activate controller support first press start(enter) during the game to pause and then press select(m) to switch between controller and keyboard.

Controller support(PS4)(Experimental): D-pad = Directional pad, Square = (B), Cross(X) = (A), PS-Button = [start]

Game features:

Three challenging levels, four despicable enemies, one Boss - inspired by the game "Dragon's Crown" and faithfully rendered in Gameboy style. Every enemy type has their own distinct 'AI' and behaves differently. The Protagonist's mysterious magic has different 'side effects'.

All pixel art by Ayu / Nebelstern, inspired by the original game.

Technologies used: Gdevelop

Code by: gabrielrod

3rd party assets used: music (made before the jam started)

Eric Skiff 

- Underclocked - 

- A Night Of Dizzy Spells-

Available at http://EricSkiff.com/music 

and free sounds

Font (made before the jam started) 

Zeh Fernando

-Pixelzim 3x5

Dragon's Crown was made by Vanillaware ft. George Kamitani. Check their games.

Made in 7 days for Link to RetroJam 2021

Disclaimer: this game has no commercial purpose.

*(but actually 2021)

Download

Download
PocketCrown.zip 51 MB
Download
PocketCrown.AppImage 52 MB

Comments

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Really cool!  I feel like it would benefit from elemental interactions and (if possible; not sure about the engine's restrictions) making the sprites a teeny bit smaller so there's more screen real estate for strategizing.  :)

Thanks for the feedback.

(+1)

Not gonna lie I was very confused by the controls but the art and atmosphere are lovely!

Don't miss the controls : D 

Quite cool!

Thank you! : D