Pocket Crown
- A legendary crown so small it fits into one's pocket, guarded by incredible monsters.
The beat'em up experience for your Gameboy classic, circa 1992*, not colourised.
Controls: Arrow keys = directional pad, X Z or A D = (A) (B), enter = [start],M= [select]
To activate controller support first press start(enter) during the game to pause and then press select(m) to switch between controller and keyboard.
Controller support(PS4)(Experimental): D-pad = Directional pad, Square = (B), Cross(X) = (A), PS-Button = [start]
Game features:
Three challenging levels, four despicable enemies, one Boss - inspired by the game "Dragon's Crown" and faithfully rendered in Gameboy style. Every enemy type has their own distinct 'AI' and behaves differently. The Protagonist's mysterious magic has different 'side effects'.
All pixel art by Ayu / Nebelstern, inspired by the original game.
Technologies used: Gdevelop
Code by: gabrielrod
3rd party assets used: music (made before the jam started)
Eric Skiff
- Underclocked -
- A Night Of Dizzy Spells-
Available at http://EricSkiff.com/music
and free sounds
Font (made before the jam started)
-Pixelzim 3x5
Dragon's Crown was made by Vanillaware ft. George Kamitani. Check their games.
Made in 7 days for Link to RetroJam 2021
Disclaimer: this game has no commercial purpose.
*(but actually 2021)
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | gabrielrod, nebelstern |
Genre | Adventure |
Made with | GDevelop |
Tags | 2D, 8-Bit, Beat 'em up, Controller, Game Boy, Magic, Pixel Art, Retro, Side Scroller |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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Really cool! I feel like it would benefit from elemental interactions and (if possible; not sure about the engine's restrictions) making the sprites a teeny bit smaller so there's more screen real estate for strategizing. :)
Thanks for the feedback.
Not gonna lie I was very confused by the controls but the art and atmosphere are lovely!
Quite cool!
Thank you! : D